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- #
- ---------------------------[TREE EDITING]-----------------------------------
-
- ->>>-TABLE OF CONTENTS:-<<<-
-
- [A] MAKE A CHILD LINK
- [B] MAKE A CROSS REFERENCE LINK
- [C] MAKE A PROGRAM LINK
- [D] ADD PROGRAM TO PROGRAM LINK
- [E] PICK A LINK
- [F] GO TO PICKED LINK
- [G] DELETE A LINK
- [H] MOVE A LINK
- [I] COPY A LINK
- [J] IMPORT A TREE FILE
- [K] EXPORT A BRANCH INTO ITS OWN FILE
-
- All of the following operations can be done through the pull down ring menu
- under the heading TREE, except [J] and [K] which are done under the heading
- FILES.
-
- READ THIS:
- 1) When you see two keys in brackets with a '+' sign between them this means
- you depress the first key and while holding it down press the next key. For
- example, if you see [Alt+S] you would depress the [Alt] key and keep it
- depressed until after the [S] key has been pressed.
-
- 2) Also, when being given options you will know which key to press because
- it will be in brackets. For example: if asked "Move [Y]es or [N]o?" Here you
- would press an upper or lower case [Y] or [N] to select yes or no
- respectively. If there is no bracketed character then [Enter] and [Esc] are
- often used.
- *
- A) To MAKE a CHILD LINK (a smile face) place the cursor in the position you
- desire the link placed, then press [Alt+M]; this should create a smile-face.
- Upon creating a child link a new record is also created. The new record is
- linked directly to the child link.
- *
- B) To MAKE a CROSS-REFERENCE LINK (a bold dash) place the cursor in the
- position you desire the x-ref link placed, then press [Alt+X]; this should
- give create a bold-dash. The x-ref link will refer to the record the Other
- Path currently refers to (for more on PATHS see NAVIGATION HELP).
-
- Note, this function is only available in version 2.0.
- *
- C) To MAKE a PROGRAM LINK (a right arrowhead) place the cursor in the
- position you want the link, then go to the pull down ring menu and select
- the option TREE/ADD PROGRAM. Note: a Program Link allows you to execute
- any program you wish to run from inside the Writer's Editor editor.
- To specify a program to be run by the program link see how to ADD a PROGRAM
- in this help section.
-
- Note, this function is only available in version 2.0.
- *
- D) To ADD a PROGRAM to a program link place the cursor on the Program Link,
- then press [Alt+I]. This should display a box on the second line of the
- screen. It is here that you type in the program. After typing an entry you
- may either save it by pressing [Enter], or disregard it and escape by
- pressing [Esc].
-
- To execute a program on another directory the Dos commands should be used.
- A semicolon indicates that a new Dos command is beginning. Separating dos
- commands by a semicolon, ';', allows you to place as many commands in the box
- as will fit. If you want another directory as the default for the program to
- be run, use the Dos "CD" command. For example, to run a program called
- "GAME" on the diretory "PLAY" you would type: "CD \PLAY ; GAME" in the box.
-
- To execute a program on another disk drive type the letter of the disk
- drive, then a colon, then the programs name. For example, if the program
- "GAME" is on drive 'A' you would type: "A: ; GAME".
-
- Note, this function is only available in version 2.0.
- *
- E) To PICK a LINK (smile face, bold dash, or right arrow head) place the
- cursor on the link you desire to pick and depress [Alt+P]. This funtion is
- is used in conjunction with importing and exporting trees: both found in this
- help section. It is also used for moving and copying branches and links;
- these functions are also found in this help section.
- *
- F) GO TO PICKED: this function goes to the record and position of the last
- link that was picked. This operation is similar to going to a Child record,
- or a record linked by a X-reference link, thus you can navigate in the same
- way as you do for each of those operations.
- *
- G) To DELETE a LINK (smile face, bold dash, or right arrow head) place the
- cursor onr the link to be deleted and depress [Alt+D]. When deleting a
- CHILD LINK (smile-face) all of its subbranches will be erased, i.e., the
- complete chain of records hooked to the link at higher levels (x-references
- are not considered part of the link in the chain). It may take a few minutes
- for a large branch to be deleted. When deleting a X-REF (bold dash) or a
- PROGRAM LINK (right arrow head) only the link will be deleted, thus in the
- case of the x-ref link the record it is linked to will not be deleted.
- *
- H) To MOVE a LINK first pick the link to be moved (see PICK LINK in this
- help section), then move the cursor to the position in the file you want the
- link moved, then press [ALT+T]. In the case of a CHILD LINK (smile face) the
- link and its branches will be moved, this may take a few minutes for a large
- branch.
- *
- I) To COPY a LINK first pick the link to be copied (see PICK LINK in this
- help list), then move the cursor to the position in the file you want the
- link copied, then press [ALT+C]. You will be asked how many levels you want
- copied. Type in a number from 1 to 19 and press [Enter], or type [A] for
- all. The maximum number of records that can be copied is 4000. There will
- be an indicator on the second line of the screen that indicates what
- percentage of the copy has been done. Note: it may take a while for a copy
- to be completed, depending upon the number and size of the records.
- *
- J) IMPORT TREE FILE: this function imports the desired number of levels of
- a Writer's Editor file from the file list and makes it into a subbranch of
- the current record by placing a CHILD LINK (smile face) in the cursors last
- position within the current record. You will be asked how many levels you
- want imported, the root of the imported file is always the first level.
- Type in the appropriate number, then press [Enter] (for all type [A]). The
- file list will then appear, from this list you select a file to import. To
- invoke this function go to the ring menu and select FILE/EXPORT TREE. The
- maximum number of records that can be imported is 4000. There will be an
- indicator on the second line of the screen that indicates what precentage of
- the import has been done. Note: it may take a while for an import, depending
- upon the number and size of the records.
- *
- K) EXPORT TREE FILE: this function exports the current record and the
- desired number of levels to a new file. So, the exported branch becomes a
- file. To invoke this function go to the ring menu and select FILE/EXPORT
- TREE. You will be asked how many levels you want imported, type in the
- appropriate number and press [Enter] (for all type [A]). The maximum number
- of records that can be exported is 4000. There will be an indicator on the
- second line of the screen that indicates what precentage of the export has
- been done. Note: it may take a while for an export, depending upon the
- number and size of the records.
- #
- -----------------------[TEXT EDITING]--------------------------------------
-
- ->>>-TABLE OF CONTENTS:-<<<-
-
- [A] CURSOR MOVES
- [B] DELETING OPERATIONS
- [C] ADDING TEXT BLOCKS
- [D] TEXT BLOCK OPERATIONS (Delete, move, copy)
- [E] RESTORE RECORD
- [F] SPELL CHECK
- [G] SPELL CORRECT
- [H] IMPORT RECORD
- [I] EXPORT RECORD
- [J] RECORD SIZE LIMIT WARNING
-
-
- Some of the following operations can be done through the pull down ring
- menu under the heading TEXT.
-
- READ THIS:
- 1) When you see two keys in brackets with a '+' sign between them this means
- you depress the first key and while holding it down press the next key. For
- example, if you see [Alt+S] you would depress the [Alt] key and keep it
- depressed until after the [S] key has been pressed.
-
- 2) Also, when being given options you will know which key to press because
- it will be in brackets. For example: if asked "Move [Y]es or [N]o?" Here you
- would press an upper or lower case [Y] or [N] to select yes or no
- respectively. If there is no bracketed character then [Enter] and [Esc] are
- often used.
- *
- A) >>>CURSOR MOVES IN RECORD<<<
-
- To go UP SCREEN press [PgUp].
-
- To go DOWN SCREEN press [PgDn].
-
- To go to the END of a LINE press [End].
-
- To go to the BEGINNING of a LINE press [Home].
-
- To move to every fifth position to the right hit the [Tab] key. If in
- 'overwrite' mode the cursor alone is moved, in insert mode the text is also
- moved.
-
- To go WORD RIGHT/LEFT press [Ctrl+right-arrow] and [Ctrl+left-arrow]
- respectively.
-
- To go to the BEGINNING of a RECORD press [F10] or [Shift+Home].
-
- To go to the END of a RECORD press [Shift+F10] or [Shift+End].
-
- To MOVE within the current record A STEP AT A TIME use the arrow keys.
- *
- B) >>>DELETING TEXT<<<
-
- To DELETE A CHARACTER press the [Del] key.
-
- To DELETE A CHARACTER TO LEFT OF CURSOR press the backspace key, i.e. the
- key with the large straight left arrow (or it may have 'Backspace' printed
- on its face).
-
- To DELETE a WORD from the cursor to the end of the word press [Shift+Del].
-
- To DELETE A LINE put the cursor on the line and press [Shift+L].
- *
- C) >>>ADDING TEXT<<<
-
- To UNDELETE the last deleted LINE press [Alt+U]. This places the line on
- the line between the line the cursor is on and the one above.
-
- To ADD the TEXT BLOCK picked up during the last block move, copy or delete
- press [Alt+A]. The characters from the block will be placed to the right of
- the cursors current position.
- *
- D) >>>OTHER OPERATIONS<<<
-
- To MOVE, COPY or DELETE large blocks of data use the GET TEXT BLOCK
- command by pressing [Alt+B]. Once you have done this the text that is to be
- Moved, Copied or Deleted will be shown in reverse video. Use the arrow keys,
- [Home] and [End] keys, and [PgUp], [PgDn] keys to isolate the block you want.
- To capture that block: press [M] for move, [C] for copy, and [D] for delete.
- You may escape by pressing [Esc]. In version 2.0 you may print the isolated
- block of text by pressing [P].
- *
- E) To RESTORE A RECORD TO the last save made press [Alt+O].
- *
- F) SPELL CHECK: this function allows you to use the list of over 50,000 words
- and the user's word list to check spellings. The user's word list allows the
- user to add words to the spell checker. Words can be added and subtracted
- from the user's list. The list can hold well over 1000 words, however as the
- list gets bigger the spell checker may become noticably slower. The only way
- to REMOVE A WORD from the users list is to execute the spell check operation
- on one word. If that word is in the users list you will be asked whether or
- not you want it removed. The spell checker can be invoked to spell check
- just the word the cursor is under, to do this press [F5]. Or, it can be used
- to spell check all the of words in the current record from the cursor on, to
- do this press [F6]. You can also execute these commands using the pull down
- ring menu by selecting TEXT/SPELL CHECK.
-
- In the case where you are spell checking from the cursors position on and
- you come upon a word which is not in either list you will be given a list of
- the following four options:
-
- 1) [C]ontinue: pass up the word and continue spell checking.
- 2) [H]alt: stop at the current line.
- 3) [I]gnore: ignore any other finding of this word and continue spell
- checking.
- 4) [A]dd to user: add the word to the users list and continue spell
- checking.
- 5) A[L]ternative: gives alternative spellings if there are any. You
- can replace the word with one of the alternatives that are found.
-
- Note, the spell checker is only available in version 2.0.
- *
- G) To spell correct, place the cursor under the word to be checked and press
- [F7] (you can also find it in the spell checker). Wait a bit and a list of
- alternative spellings should be given. Use the Up/Down arrow keys to high-
- light a word. If that word is the one you seek press [Y] to select that
- word.
-
- Note, the spell corrector is only available in version 2.0.
- *
- H) To IMPORT an ASCII file into the current record go to the pull down ring
- menu and select the option TEXT/IMPORT RECORD. When a file is imported, only
- as much text from the file as will fill the current record can be imported.
- An empty record is about 14,000 bytes. If the file you are importing is
- bigger than the record, you may start the importing at different depths into
- the file. That is, you will be asked how many 1000 bytes deep you want to
- start. Type a number in and press [Enter]. If you typed the number "12" the
- importing will start at 12,000 bytes into the file. If you type "0", the
- importing will start at the beginning of the file. The imported file will be
- placed on the line above the cursor. Before the importing begins you may
- press [Esc] to escape.
- *
- I) To EXPORT the current record to an ASCII file, go to the pull down ring
- menu and select the option TEXT/EXPORT ASCII. Under version 2.0 you may
- export a branch or whole Writer's Editor file to an ascii file. You will be able to copy the
- current record to a new file, append a file, or overwrite a file. You can
- export to a file on another Dos path or on another disk drive by specifying
- the path and/or drive. For example, if you wanted to export to a directory
- called GAME into a file called PLAY you would type: "\GAME\PLAY" [Enter]. If
- this file were on drive A you would type: "A: PLAY" [Enter]. If you have
- version 2.0 see help for print in the "FILE" help page. It works the same as
- export.
- *
- J) RECORD SIZE LIMIT: If you are very near the capacity of a record and
- you get a warning of this it is advisable that you eliminate the warning by
- erasing some text from the current record. There will be a bar on the right
- side of the editor's screen which indicates how full the current record is.
- If the bar is tall, that means that the record is relatively full. If the
- bar is short, that means that the record is relatively empty. Also, if you
- receive the warning "WARNING: SIZE LIMIT" you will not be able to enter any
- more text, however, you may delete text from the record. The reason you
- should get rid of all warnings, by deleting the appropriate amount of text,
- is that it helps to eliminate the possibility of a loss of data. The record
- capacity is over 14,000 characters (close to 15,000).
- #
- -----------------------------[FILE]-----------------------------------------
-
- ->>>-TABLE OF CONTENTS:-<<<-
-
- [A] LOAD A FILE
- [B] PRINT
- [C] PRINT ROOT
- [D] PRINT CHARACTER (Printable character options for links)
- [E] SAVE
- [F] CREATE A NEW TREE FILE
- [G] CHECK LINKS
- [H] REBUILD A DAMAGED TREE FILE
-
- Most of the following operations can be done through the ring menu
- under the heading MODE, FILE, or SEARCH. To get to the ring menu leave the
- help page and press [ESC].
-
- READ THIS:
- 1) When you see two keys in brackets with a '+' sign between them this means
- you depress the first key and while holding it down press the next key. For
- example, if you see [Alt+S] you would depress the [Alt] key and keep it
- depressed until after the [S] key has been pressed.
-
- 2) Also, when being given options you will know which key to press because
- it will be in brackets. For example: if asked "Move [Y]es or [N]o?" Here you
- would press an upper or lower case [Y] or [N] to select yes or no
- respectively. If there is no bracketed character then [Enter] and [Esc] are
- often used.
- *
- A) To LOAD A TREE FILE: first, go to the pull down ring menu and select the
- option FILE/LOAD. The Writer's Editor file list will then be displayed.
- Highlight the file you want loaded and press [Enter]. To load from a
- different directory see CHANGE DIRECTORY in the MODE help section. To load a
- file while in Dos type the following: "WRITERS FILENAME," then press [Enter].
- You can either type the path before the file name or just the path. For
- example: "WRITERS \PATH\FILENAME, or for just the path "WRITERS \PATH\."
-
- To move around quickly you can press the first letter of the file you
- want selected. This will highlight the next occurrence of that letter or
- the first occurrence.
-
- Pressing the [SPACEBAR] will get you back to the previous file you were
- in, or you can execute the function FILE/BACK TO.
-
- The maximum number of files which can be displayed on a screen is 72.
-
- *
- B) PRINT: This operation allows you to print-out the current record and the
- number of levels you want. It also allows you to print-out a printout
- description header.
- _________________________________________________________________________
- _____Printing Steps:_____________________________________________________
-
- To invoke this command go to the pull down ring menu and select the
- option FILE/PRINT. The following questions will then be asked:
-
- i) "How many levels above this level do you want the print root, 0-19?"
- For this you will almost always type [0]. After you have typed the
- number press [Enter]. Typing 0 means that the current record is
- the 'print root' record. This option is here for the case where
- your printer stops in the middle of printing one of your files: see
- 'Printer Stops' below.
- ii) "You will then be asked how many levels you want printed?" Type the
- number you want (1-20) and press [Enter]. Or, type [A] and then [Y]
- for all levels. Finally, you will then be asked if you want a
- print-out of the 'print-out description page.' Type [Y] for yes and
- [N] for no. Note: if you want to stop at any time press [Esc].
- iii) Finally you will be asked if you want a "cover page printed [Y]es or
- [N]o?" If you type [Y] then this sheet will be printed out as a
- cover sheet for your printout. The cover page gives a brief
- description of the printout format.
-
- _________________________________________________________________________
- _____Printer Stops:______________________________________________________
-
- If your printer stops printing in the middle of a job and you don't
- want to start all over again, you can picked up about where you left off by
- doing the following:
-
- i) Move to the last record that was printed out.
- ii) Determine how many levels above the current record the 'print root'
- record is. That is, when you originally printed out the file you
- were at a particular record, this record is your 'print root' record
- (On the condition that you typed a [0] in step i under 'Printing
- Steps' above.) To determine the number of levels above, write down
- the level of the record that was last print-out. The level indicator
- is on the top line of the video screen, and will tell you which level
- the record is on if you enter the record. After writing the first
- number down, go back to your original 'print root' record and write
- down its level (this will not necessarily be the Level:ROOT.)
- Finally, subract the smaller number from the bigger number, the result
- is the number of levels above the current record the 'print root'
- record is. See 'Print-Root' in this help section.
- iii) Once you have found this number go to 'Printing Steps' above and
- type in this number at step two. Answer the other questions the same
- way as you did for the original printing. Make sure you are in the
- last record printed out.
- *
- C) PRINT ROOT - This is the root record of the print out. It is the first
- record from which all of the other records in the print out are referenced.
- For example, in the diagram below, if I were to choose record 1 as the "Print
- Root" this means that that record and as many levels below it as I want will
- be printed. The records which are one level below record 1 are:
- "Record 1-1," "Record 1-2," and "Record 1-3." The records that are
- two levels below record 1 are: "Record 1-1-1," and "Record 1-1-2." If two
- levels were printed out, records "Record root," "Record 1", and "Record 2"
- would be printed.
- ___________________________________________________________________
- _______ A DIAGRAM OF A POSSIBLE WRITER'S EDITORS FILE:_____________
-
- LEVEL: ROOT 1 2 3
-
- [Record root]-|_____[Record 1]-|_____[Record 1-1]-|_____[Record 1-1-1]
- | | |_____[Record 1-1-2]
- | |_____[Record 1-2]
- | |
- | |_____[Record 1-3]
- |
- |_____[Record 2]-|_____[Record 2-1]-|_____[Record 2-1-1]
- |_____[Record 2-1-2]
- ___________________________________________________________________
- ___________________________________________________________________
-
- *
- D) PRINT CHARACTER: this allows you to make the links any printable
- character you desire. It allows you to change the smile faces, bold dashes
- and right arrow heads to printable characters for Block Commands, Printouts,
- Tree Copies, Tree Moves, Tree Exports, Tree Imports and for exporting records
- to ascii files. To implement this command select the option
- FILE/PRINT CHARACTER in the pull down ring menu.
- *
- E) To SAVE the CURRENT RECORD depress [Alt+S]. Note: a record is
- automatically saved upon leaving it if a change has been made.
- *
- F) To CREATE A TREE FILE, select the option FILE/CREATE in the pull down ring
- menu. Type a new file name into the box on the second line of the screen,
- then press [Enter]. Note: you may also create a file from the command line.
- To do this type the desired file name after the editors name thus: "WRITERS
- NEWFILE" [Enter]. One Writer's Editor file actually creates two files:
- NEWFILE.DAT and NEWFILE.IDX.
- *
- G) CHECK LINKS: this function may never have to be employed. Its purpose is
- to make sure that the number of links in a record is enough, that is, some
- may somehow be lost. You would employ it if you think there are too few
- links in a record. It will automatically give you the proper number of links
- by adding or subtracting some if necessary. If it must add links they will
- be place at the end of the record. To invoke CHECK LINKS select the option
- FILE/CHECK LINKS in the pull down ring menu.
- *
- H) To REBUILD A WRITER'S EDITOR FILE you must have at least the file with the
- .DAT extenstion. To rebuild run REBUILD.EXE which was provided with the
- Writer's Editor program. Rebuild creates a new index file by using the data
- file. To run the program type: "REBUILD filename" [Enter]. Leave off the
- extension.
- #
- -------------------------[NAVIGATION HELP]-----------------------------------
-
- ->>>-TABLE OF CONTENTS:-<<<-
-
- [A] TO MOVE LINK TO LINK
- [B] HOW TO GO TO NEXT RECORD
- [C] HOW TO GO TO PREVIOUS RECORD
- [D] DESCRIPTION OF A PATH
- [E] PATH LENGTH
- [F] LEVEL
- [G] OTHER PATH
- [H] EQUATE PATHS
-
- The following operations can be done through the pull down ring menu under
- the heading NAVIGATION.
-
- READ THIS:
- 1) When you see two keys in brackets with a '+' sign between them this means
- you depress the first key and while holding it down press the next key. For
- example, if you see [Alt+S] you would depress the [Alt] key and keep it
- depressed until after the [S] key has been pressed.
-
- 2) Also, when being given options you will know which key to press because
- it will be in brackets. For example: if asked "Move [Y]es or [N]o?" Here you
- would press an upper or lower case [Y] or [N] to select yes or no
- respectively. If there is no bracketed character then [Enter] and [Esc] are
- often used.
- *
- A) To MOVE FROM LINK TO LINK (smile faces, bold dashes and arrow heads)
- within in the current record use the up/down arrow keys with the shift key.
- Thus, to move up a LINK press [shift+up-arrow], and to move down a LINK press
- [shift+down arrow].
- *
- B) NEXT RECORD: to execute this place the cursor on a link and then press
- [shift+right-arrow]. If you are on a child link (smile face), you will go
- to the record it connects to. If you are on a cross reference link
- (bold-dash), you will go to the record it connects to. If you are over a
- program link (a right arrowhead), it will execute the program it refers to.
- *
- C) To go to the PREVIOUS RECORD press [shift+left-arrow]. The previous
- record is the record you would be in if the path length were one shorter. It
- is like doubling back, or backing up. If the path length is zero (indicated
- by "ROOT" on the first line of the screen) you can not back up any further.
- *
- D) PATHS: there are two paths in the Writer's Editor editor, Path A
- and Path B. You know which path you are currently on by looking at the
- second line of the screen. If you are on Path A nothing will be displayed.
- If you are on Path B, then PATH B will be seen on the second line of the
- screen. The paths allow you to go to distant parts of the tree file
- (Writer's Editor file) and compare the data from each part by toggling the
- [F1] key. The paths are created automatically as you navigate through the
- tree. Here is an example of how to use the paths:
-
- When I initially load a file both paths are at the root and have no
- length. Lets say you have loaded a file with information on celestial
- bodies. Your goal is to compare the data on the moons of Jupiter to that of
- the Earth's moon, but this information is far apart in the tree file. This
- means that you must continually navigate back and forth. You can over come
- this problem by performing the following steps:
-
- 1) Go to the record with the information on the moons of Jupiter.
- 2) Go back to the "Other Path" by pressing [F1].
- 3) Finally, navigate to the record on the Earth's moon. So, one path leads
- to the record on the Jupiterian moons, while the other leads to the record
- on Earth's moon.
-
- RESULT: by simply pressing [F1] (Other Path) you can easily move from one
- record to the other.
-
- The paths are used for the following operations:
- 1) Comparing records
- 2) Copying a branch of records
- 3) Moving a branch of records
- 4) Making a x-refernce link
- *
- E) PATH LENGTH - this is located at the top right hand side of the video
- screen. It indicates how long the current path is. This is not the same
- as the level indicator which shows how deep you are in the file. The maximum
- path length that can be reached is 60 (Root to 59, where root is zero).
- *
- F) LEVEL - this indicator indicates how deep you are in the Writer's Editor
- structure. It should be noted that it is not always the same as the path
- length. With the path length you can be at the root level and have a long
- path. The maximum depth that the tree can be is 20 levels, this is from root
- to 19 (the root is level zero.)
- *
- G) OTHER PATH: to get to the other path press [F1]. If you are currently on
- path A, you will go to path B. If you are currently on path B, you will go
- to path A (see description of paths in this help section.) The second line
- of the screen tells you which path you are currently on. If you are on path
- A, nothing will be displayed. If you are on path B, "PATH B" will be
- displayed.
- *
- H) To EQUATE the other path to the current path press [F2]. If the current
- Path is path A, path B will be set equal to it. If the current path is path
- B, path A will be set equal to it. If the second line says PATH B you are on
- path B; if it doesn't indicate any path, you are on PATH A.
- #
- -----------------------[WRITER'S EDITOR DESCRIBED]--------------------------
-
- ->>>-TABLE OF CONTENTS:-<<<-
-
- [A] GENERAL DESCRIPTION OF THE WRITER'S EDITOR
- [B] WRITER'S EDITOR STRUCTURE OVERVIEW
- [C] SCREEN OVERVIEW
- [D] PULL DOWN RING MENU DESCRIPTION
- [E] WRITER'S EDITOR FILES
-
- WRITER'S EDITOR TERMINOLOGY:
-
- [F] TREE
- [G] RECORD
- [H] BRANCH
- [I] CHILD LINK
- [J] PARENT
- [K] CROSS REFERENCE LINK (X-REF)
- [L] PROGRAM LINK
- [M] PATH
- [N] STATUS LINE
-
- *
- A) >>>Description Of The Writer's Editor:<<<
-
- Do you take lots of school notes or book notes? Do you write letters
- or essays often? Do you write or outline books? Do you have a large amount
- of text information to organize? If your answer is yes to any of these
- questions, then the Writer's Editor can help you. The Writer's Editor is a
- text word processor and organizer in one package. Its tree structure allows
- you to easily organize large amounts of text in a clear and logical manner.
- Typing a paper in the editor is a snap, as easy as it's for most top of the
- line text editors. Here are some examples of how the Writer's Editor can be
- used:
-
- Example 1: if you are organizing notes for college courses you can set
- up a table of contents for all the courses, then create a further break
- down by setting up a table of contents for each of the courses. By doing
- this your notes are broken down into a well organized format within one file.
- The Writer's Editor allows you to add and subtract categories or divisions
- with ease. You are the one who determines what the categories or divisions
- will be, and how many there will be.
-
- Example 2: The editor can be used to organize papers. Instead of having
- files scattered around your computer, you can put hundreds of your papers
- into one Writer's Editor file in a manner that allows for easy finding,
- reading, editing, and printing. So, if you want to refer to a paper you have
- previously written, instead of fishing through hundreds of old files, all you
- have to do is load the Writer's Editor file with your papers in it, then find
- the category your paper would be under.
-
- Example 3: if you are writing or outlining a book the Writer's Editor
- allows you to get an overview of what you are writing. If you are writing
- a story you can break your book up by plot; if you are writing a nonfiction
- book you may want to break the book up by topic. The choice of break down
- is fully yours.
-
- *
- B) >>>Understanding the Writer's Editor Structure:<<<
-
- Root Level 1 Level 2 Level 3 Level 4 etc (Max 19)
- record-----record 1------record 1-1----record 1-1-1
- | |------record 1-2----record 1-2-1--record 1-2-1-1---
- | |--record 1-2-1-2
- |
- |-----record 2------record 2-1----record 2-1-1
- | |------record 2-2
- | |------record 2-3
- |
- |-----record 3
-
- Each Writer's Editor file is a set of interconnected records. This is
- schematically shown in the diagram above. The records are hooked together in
- a tree structure. Each record and can contain anywhere from a few
- characters to a over 14,000, which is about 4 type written pages. Each
- Writer's Editor file begins with a single record called the 'root' record,
- which can be linked to as many 'child' records as you wish to add (the only
- limit being the amount of text you can add to a record). Every record,
- except the root, has one and only one 'parent' record. Each Writer's Editor
- tree file can be up to 20 levels deep (From 0 to 19, where 0 is the root.)
-
- Cross references can be added between any two records of a Writer's Editor
- tree file. For example, you can put a cross reference in that goes from
- record 3 to record 1-2-1 in the diagram above. Or, between any other two
- records. This is only available in version 2.0.
-
- You are the one who adds and subtracts records and text according to the
- way you desire it to be. That is, you are the builder of a file and can add,
- copy, move, and delete records and groups of records according to how you
- want a particular subject to be presented.
- *
- C) >>>A Brief Overview of the Writer's Editor Screen:<<<
-
- The screen has two modes. In one mode you see the two previous steps, of
- the path in the text screen and the status line. In the other you just see
- an enlarged text screen and the status line.
-
- The schematic diagram below shows the small text screen mode: here you see
- the two previous steps you have taken (if you have taken any steps.) A step
- here is defined as the increment from record to record. For a simple
- analogy: imagine several lines of rocks set up to cross a river, each being
- about a foot apart. Each time you move forward to the next rock you are
- moving into a new record. Each time you move backward a rock you are going
- into the previous record. The rock you are now on is the current record.
- Note: when the path length (see top right corner of status line) is 'Root',
- there can be no previous steps. When it is '1', there can only be one
- previous step.
-
- -----------------------------
- 2 lines Status lines (or, if you press [Esc] the Ring Menu)
- -----------------------------
- 3 lines HEADING: 2 steps back (if any)
- -----------------------------
- 3 lines HEADING: 1 step back (if any)
- -----------------------------
- 17 lines Current-record (visible portion)
- -----------------------------
-
- This diagram shows how the large text screen looks:
- -----------------------------
- 2 lines Status lines (or, if you press [Esc] the Ring Menu)
- -----------------------------
- 23 lines Current-record (visible portion)
- -----------------------------
-
- >>>HOW A HEADING IS SEEN:<<<
- Smile faces are links to 'child' records. Bold dashes are cross reference
- links to other records. Right arrow heads are executable program links.
- Headings contain two lines: (1) the first line of the prevous record and,
- (2) the line of the previous record containing the link which connects to
- the next record.
- *
- D) The PULL DOWN RING MENU is displayed by pressing [Esc], and removed by
- pressing [Esc] again. The menu should appear at the top of the screen. The
- right/left arrow keys are used to choose a heading, and the up/down arrow
- keys are used to highlight an option. To select the option press [Enter].
- In the lower half center of the screen there is a box. This box gives a
- short description of each highlighted option. The box can be removed and
- added for convenience using the Blank/Unblank Status line command found
- under MODE. An item in the menu is referenced by HEADING/OPTION.
-
- The FAST WAY to use the menu is as follows: press [Ctrl+key], where key is
- the highlighted character of a heading, and then press the highlighted key
- for the option under the heading you want to execute. That is press
- [Ctrl+key] then [highlighted letter of option under heading].
- *
- E) The WRITER'S EDITOR version 2.0 includes the following files:
-
- 1) WRITE.EXE (How you start the editor from the command line)
- 2) PROEDITS.EXE (The heart of the editor)
- 3) HELPSELF.WRT (THIS FILE)
- 4) LIST0.WRT through to LIST6.WRT (for spell checker)
- 5) NDX0.WRT through to NDX5.WRT (for spell checker)
- 6) COMMON.WRT (for spell checker)
- 7) MANUAL.DAT (The Writer's Editor manual)
- 8) MANUAL.IDX
- 9) SAMPLE.DAT (A sample file for your perusal)
- 10) SAMPLE.IDX (index file for sample)
- -11) README_.DOC (helps user get started)
- +12) README.DOC (help for registered users)
- -12) REGISTER.DOC (Information on registration and assistance)
- -13) VENDOR.DOC (for vendors)
- +14) REBUILD.EXE (This file is used to rebuild index files)
- +15) BROWSE.EXE (The Browse Version, you can freely distribute this)
- +16) PROALTED.EXE (The main program of the Browse version)
- -17) FILE_ID.DIZ (for BBS posting)
-
- Files 1 through 6 are required for the Writer's Editor.
-
- - Offered in shareware version only
- + Offered in registered version only
-
- *
- F) A TREE is a type of structure similar to a genealogy chart or a living
- things classification table. For example, 'living things' can be broken
- down by a tree structure see figure below:
-
- [LIVING THINGS]-|_____[ANIMAL KINGDOM]-|______[MAMMALS]-|____[GIRAFFES]
- | | |____[TIGERS]
- | |
- | |______[REPTILES]-|___[SNAKES]
- | |___[LIZARDS]
- |
- |_____[PLANT KINGDOM]
-
- Each category is the parent and/or child of another category. For
- example: 'Animal Kingdom' is the child of 'Living Things,' and the parent of
- both 'Mammals' and 'Reptiles.' This type of structure is the type Writer's
- Editor imposes. You also have the ability to add cross references between
- any two categories. Cross references are independent of the tree structure
- and thus don't interfere with editing. The trees can be 20 levels deep and
- many children wide (depending upon how much text is added). Each of the
- categories shown above would be a record in the Writer's Editor.
- *
- G) A RECORD is a fundamental building block of a tree. Each record can hold
- over 14,000 bytes of data (about four pages of type written text). Records
- are held together in a tree structure by Child Links (smile faces). The tree
- makes up the entire file, the records are its subunits. See 'TREE' above
- for an example of how records are interconnected.
- *
- H) A BRANCH or SUBBRANCH is a part, or all, of a TREE file. The branch of
- any record is that record and all of its children, and grandchildren etc.
- The schematic diagram in under the heading 'TREE' of this help section may
- be used as an example. The branch of 'Animal Kingdom' includes: 'Mammals,'
- 'Reptiles,' 'Giraffes,' 'Tigers,' 'Snakes,' and 'Lizards.' Cross references
- are independent of this structure.
-
- When you move a branch you are moving a piece of the tree. This structure
- allows you to easily reorganize large chuncks of data. You can move, copy,
- delete, export, and import branches. Though cross references are moved if
- they are in the branch, the record a cross reference refers to isn't part of
- the branch unless it is a child of the branch.
- *
- I) A CHILD LINK (shown as a smile face on the screen) connects one record to
- another. When you add a child link you are adding a new record to the tree,
- thus enlarging the tree. See the schematic diagram under 'TREE' in this help
- section. The smile faces are not shown in the schematic diagrams, just the
- way the records may be connected.
- *
- J) A PARENT is hierarchically one level above a child. See the schematic
- digram under 'TREE' in this help section. Those records connected to the
- right of a record are the children and the record they are connected to is
- the parent, if you are looking at the diagram referred to above.
- *
- K) A X-REFERENCE LINK (seen as a bold dash on the screen) refers to another
- record somewhere in the tree (if the record exists). Note: a cross
- reference ignores the parent child structure allowing you to go anywhere
- within the tree quickly. Cross references have no effects on child link
- (or branch) moves, copies, exports and imports.
-
- A x-reference doesn't add a new record it just gives you an alternate
- path to another area of the tree. It also allows you to connect different
- parts of the tree where you believe it is necessary.
-
- This is only available in version 2.0.
- *
- L) A PROGRAM LINK (seen as a right arrow head on the screen) allows you to
- execute a program while within the Writer's Editor. Program links allow you
- to set up a record or records with your programs. So, you may set up a
- branch of the tree with your video games, editors etc. To find out how to
- add program links and programs see the "TREE EDITING" help section.
-
- Note, this is only available in version 2.0.
- *
- M) A PATH is the course you take when you move from record to record through
- a tree file. There are two paths provided in the Writer's Editor, paths A
- and B. The second line of the screen indicates which one you are on. The
- path length is displayed on the first line of the screen. You can get to the
- other path by pressing the [F1] key. Note: the path you are on is
- automatically built as you move through the tree. If the second line of the
- video screen reads PATH B you are on path B. If it doesn't indicate any path
- you are on PATH A. For a more full description of this function see the
- NAVIGATION help section, or the Writer's Editor manual.
- *
- N) The STATUS LINE is the first two lines at the top of the video screen. It
- gives the row, column, path length, file name, level, and path.
- #
- --------------------------[MODES & SEARCH]----------------------------------
-
- ->>>-TABLE OF CONTENTS:-<<<-
-
- [A] MODES: (Color, Screen size, Overwrite/insert)
- [B] BLANK/UNBLANK STATUS LINE
- [C] MAP
- [D] DIRECTORY CHANGE
- [E] FIND WORD
- [F] FIND AND REPLACE WORD
-
-
- READ THIS:
- 1) When you see two keys in brackets with a '+' sign between them this means
- you depress the first key and while holding it down press the next key. For
- example, if you see [Alt+S] you would depress the [Alt] key and keep it
- depressed until after the [S] key has been pressed.
-
- 2) Also, when being given options you will know which key to press because
- it will be in brackets. For example: if asked "Move [Y]es or [N]o?" Here you
- would press an upper or lower case [Y] or [N] to select yes or no
- respectively. If there is no bracketed character then [Enter] and [Esc] are
- often used.
-
- *
- A) >>>MODES<<<
-
- If you have a BLACK AND WHITE monitor with a Hercules graphics card you
- should press the [F8] key for COLOR CONTRAST, or if you have a color monitor
- you may want to see the screen in black and white. You can also select this
- function by going to the pull down ring menu and, under the heading MODE,
- selecting the option COLOR/B&W.
-
- SCREEN SIZE: press [F4] to go between a small and large text screen. The
- small screen will allow you to see the previous two steps of the path if they
- exist. This allows you to see some of the Writer's Editor's tree structure.
-
- To change text editing mode from INSERT to OVERWRITE and vise versa press
- [Ins]. When the editor is in insert mode nothing will be displayed on the
- second line of the screen. If it is in overwrite mode, OVERWRITE will be
- displayed on the second line of the screen. Also the cursor is larger in
- overwrite mode.
- *
- B) The BLANK/UNBLANK status: this gives you the option of displaying the
- information at the top two lines of the video screen or of ignoring it.
- To invoke this select the option MODE/STATUS LINE in the pull down ring menu.
- You may also press [F3].
- *
- C) The MAP: in an effort to show you more of a Writer's Editor file
- structure this map function has been created. It allows you to see the
- current level, its parent and its children. By pressing the right left arrow
- keys you see other children, if they exist. By pressing the [tab] key (the
- key that has two opposite pointing arrows on its face) you can select which
- child you want to see more of. The position of the cursor determines which
- child record has been selected. Once a child is selected you use the
- [PdgUp]/[PgDn] keys to move through the record. Upon pressing [PgUp]/[PgDn]
- the bottom of the screen will fill with the selected record. To escape the
- map function press [Esc]. The MAP is executed through the pull down ring
- menu under the heading MODE.
- *
- D) DIRECTORY CHANGE: this option allows you to view files on directories and
- drives other than the drive the Writer's Editor is on. To see the directory
- and drive from where the editor will load files go to the pull down ring menu
- and, under the heading MODE, select the option DIRECTORY. On the second line
- of the video screen you will see the path. If there is nothing on the line
- then you are on the directory where you entered the editor. If there is a
- path there, you are on the path indicated. You can load a file list from a
- different path or drive by typing a new path and pressing [Enter]. If you
- want to make no change to the path press [Esc]. Examples: If you want to go
- to a directory called GAMES you would type \GAMES on the line. If you wanted
- to go to drive B and a directory called GAMES you would type B:\GAMES. If
- you wanted to get back to the original path you would clear the line.
- *
- E) To FIND WORD: This function allows you to find a particular word or
- word group. The search can be case sensitive, or it can ignore case. The
- search can be limited to the current record, or the entire branch. To invoke
- this command go to the pull down ring menu and, under the heading SEARCH,
- select the option FIND WORD. You can halt the search any time by pressing
- [Esc]. Note: If you are searching the branch and don't want to lose your
- current position it is advisable to equate paths, which is done by pressing
- [F2] before using this function. Equating paths allows you to get back to
- the pre-search position by simply pressing [F1] (Other Path Key).
-
- Note this is only available in version 2.0.
- *
- F) FIND AND REPLACE WORD: find and Replace allows you to find a word and
- replace it with another word. The search can be case sensitive, or it can
- ignore case. The search can be limited to the current record or the entire
- branch. It can automatically replace each find without permission, or it can
- ask for permission. To invoke this function go to the pull down ring menu
- and, under the heading SEARCH, select the option REPLACE WORD. You can halt
- the search at any time by pressing [Esc]. Note: If you are searching the
- branch and don't want to lose your current position it is advisable to equate
- paths. This is done by pressing [F2] before using this function. Then after
- the search you can get back to the original position by pressing [F1] (Other
- Path Key).
-
- Note, this is only available in version 2.0.
- #
- ------------------------[HOW TO REGISTER]-----------------------------------
-
- ->>>-TABLE OF CONTENTS:-<<<-
- This Program Was Written By A Member Of The ASP:
-
- [A] HOW TO REGISTER VERSION 2.0
- [B] WHAT IS IN VERSION 2.0
- [C] GENERAL ASSISTANCE, SUPPORT POLICY
-
- *
- A) ALL NUMBERS AND ADDRESS BELOW ARE FOR REGISTERING ONLY.
-
- The Writer's Editor is $35.00 + shipping and handling. Shipping within
- the US is $4.00; outside the U.S. it's $7.00. We ship 3.5 inch diskettes
- unless you specify 5.25 (all disks are low density).
- ______________________________________________________________________
- ______________________ORDERING FROM PSL:______________________________
-
- Remember, when ordering from PsL give the product number, which is
- No. 107778.
-
- CREDIT CARDS ONLY --
- You can order with MC, Visa, Amex, or Discover from Public (software)
- Library, from 7 am to 7 pm weekdays and 7 am to 4 pm weekends CST, by:
-
- 1) Calling (800) 2424-PsL, or (713) 524-6394
- 2) Faxing: (713) 524-6398
- 3) CompuServe Email: 71355,470 (by internet: 71355.470@CompuServe.Com)
- 4) Mailing credit card orders to PsL, P.O. Box 35705, Houston TX
- 77235-5705
- ______________________________________________________________________
- _________________ORDERING FROM SOFTWARE EXCITMENT!____________________
-
- Remember, when ordering SE! give the product number, which is No. V327.
-
- ORDER BY CREDIT CARD (MC, Visa, or Discover) OR CHECK 24 HOURS FROM SE!
- by:
-
- 1) Calling (800) 444-5457, or (503) 826-8082
- 2) Faxing: (503) 826-8090
- 3) CompuServe Email: 71203,5457 (by internet: 71203.5457@CompuServe.Com)
- 4) Sending Check to Software Excitement!, 6475 Crater Lake Hwy, Central
- Point, OR 97502. Foreign checks should be drawn on US funds.
-
- THE ABOVE NUMBERS ARE FOR ORDERS ONLY. For general assistance see
- Miscellaneous/General Assistance in this manual.
-
-
- THANKS FOR ORDERING THE WRITER'S EDITOR!
- *
- B) WHAT YOU GET:
-
- When you register version 2.0 you get the following:
-
- 1) The WRITER'S EDITOR version 2.0
- 2) A BOUND MANUAL
- 3) A BROWSE VERSION which is small and thus easy to give to others for
- viewing created documents.
- 4) TECHNICAL SUPPORT
- 5) A REBUILD PROBRAM for lost or ruined index files.
- 6) The registration reminder screen will be eliminated.
-
- You get all of this for only $35.00 plus shipping and handling. See
- "How To Register" in this help page.
-
- *
- C) GENERAL ASSISTANCE:
-
- Any questions about the status of the shipment of the orders, refunds,
- registration options, product details, technical support, volume discounts,
- dealer pricing, site licenses, etc, must be directed to general assistance,
- the numbers and address are given below.
-
- You may call one of the following BBSs and direct mail to John Alway:
- 'Direct Connect' at (512) 572-8378 -- also located at --
- Fidonet address - 1:3802/213.0
-
- Or, call voice phone (512) 576-2077
-
- Or, write to: Writer's Editor, P.O. Box 7302, Victoria, TX 77903-7302
-
- Or, you may send Email to my compuserve CIS No. 73730,2337. The internet
- address is 73730.2337@CompuServe.Com. Make sure that you lead your message
- with 'General Assistance' on the first line. Thanks!
-
-
- HELP FROM THE ASP
-
- This program is produced by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware principle
- works for you. If you are unable to resolve a shareware-related problem with
- an ASP member by contacting the member directly, ASP may be able to help.
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP
- member, but does not provide technical support for members' products. Please
- write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 or send a
- Compuserve message via Compuserve Mail to ASP Ombudsman 70007,3536.
-
-
- SUPPORT POLICY:
-
- If you register you will be provided with support. Just call the numbers
- or write to the addresses given above, under General Assistance. I will
- guarantee support at least 3 months after you register, and will always to be
- happy to help. I will answer questions and fix bugs in my package during the
- three month period. If you discover a bug within the three month period
- which I can't fix, you will be offered a refund equaling the purchase price.
-
-
-